Registered and regulated in Ontario

How to play GO CRAPS by Play N Go

Placing Bets

Select a chip and either click or drag it to your desired bet position to place your bet. The chip will be added to your total bet. You can also remove or reposition chips by dragging them across specific areas of the table. All bets must conform to the table limits. To remove a bet, select the ‘X’ chip and then click the chip you wish to remove. To remove all removable bets, click CLEAR ALL.

Game Statistics Panel

View your Statistics by pressing the PRO button! The Statistics and Roll History timeline track the last 100 rolls and are not saved between play sessions.

Custom Betting Strategies

You can save any state of the table by pressing the STRATEGIES button then selecting an empty slot on the Strategies panel. Please note that COME and Odds bets will not be saved.

My Bets

Turn your bets off, keep them, or remove them after a win or loss. To manage your bets, press the MY BETS button and select any active bets.

Game Rules

Craps is played over a series of dice rolls and two different phases; the Come Out phase and the Point phase.

The first roll of the dice in a Craps round is called the “come out” roll. This is the come out phase. A puck labelled OFF is flipped so its black side is visible on the table.

A basic opening bet in Craps, placed just before the come out roll, is called the “pass line bet.” Pass line bets immediately win when your come out roll is 7 or 11, and lose when the “come out” roll is 2, 3, or 12.

If 4, 5, 6, 8, 9, or 10 is rolled on the come out roll that number becomes “the point” and the point phase is reached. The black puck is flipped to its white side, labelled ON, showing that the point has been established, and is located on the Craps table over the box for the number rolled as the point: 4, 5, SIX, 8, NINE, or 10.

In the point phase, you keep rolling the dice until you roll the point or 7 to end the round. If you roll the point first, a pass line bet wins. If, however, you roll a 7 first (i.e. “sevens out”), a pass line bet loses.

To resolve pass line bets, you must roll either the point or 7 after the come out roll. Pass line bets can’t win until the point is rolled, and can’t lose until 7 is rolled.

Because unresolved pass line bets may not be removed, you must wait for a roll of the point or 7 to determine the fate of your eventual pass line bet.

While their chips stay on the table, chip value of unresolved removable bets are always returned to the account balance following a roll, to be deducted again when either a new bet is placed or a new roll is initiated.

One-time bets

Some bets are one time bets, meaning they are resolved on the next roll. If they don’t pay, they are lost.

Come out bets

Before the come out roll, the following bets are allowed:

NameDescriptionPayout
Pass LinePass Line bets pays if you roll 7 or 11 on the come out roll or the point number on the point roll. Pass Line bets lose if 2, 3 or 12 is rolled on the come out roll or 7 is rolled before the point number on the point roll.1:1
Don’t Pass BarDon’t Pass Bar bets pay if you roll 2 or 3 on the come out roll or 7 before the point number, when the point has been established. Don’t Pass Bar bets lose if 7 or 11 is rolled on the come out roll or if the point number is rolled before 7. If a 12 is rolled on the come out roll, the Don’t Pass Bar bet is returned to the player in a push.1:1
FieldField bets are one-time bets.
Field bets pay if 2, 3, 4, 9, 10, 11 or 12 is rolled.
2/12: 2:1 3/4/9/10/11: 1:1
Any SevenAny Seven bets are one-time bets. Any Seven bets pay if 7 is rolled.4:1
Any CrapsAny Craps bets are one-time bets. Pays if 2, 3 or 12 is rolled.7:1
Hardway 4/6/8/10Hardway bets are placed on a dice result where both dice show the same value. E.g. 4=2+2, 6=3+3, 8=4+4, 10=5+5.4/10: 7:1 6/8: 9:1
Craps 2/3/11/12Craps bets are one-time bets.
Craps bets are placed on a dice result of 2, 3, 11 or 12.
3/11: 15:1 2/12: 30:1
HornHorn bets are one-time bets.
Horn bets are one-position bets that split the bet evenly on the four Craps bets above. Payouts are accordingly.
3/11: 15:1 2/12: 30:1
Place 4/5/6/8/9/10Place bets are placed on a specific number. Place bets pay if number comes up before 7.
Place bets lose if 7 comes up before number.
6/8: 7:6 5/9: 7:5 4/10: 9:5
Place to Lose 4/5/6/8/9/10Place to Lose bets are placed on a specific number.
Place to Lose bets pay if 7 comes up before number. Place to Lose bets lose if number comes up before 7.
6/8: 4:5 5/9: 5:8 4/10: 5:11
Buy 4/5/6/8/9/10Buy bets are placed on a specific number.
Buy bets pay if number comes up before 7. A vigorish (vig.) of 5% is charged when placing the Buy bet. The vig. is returned if the bet is removed or lost.
6/8: 6:5 5/9: 3:2 4/10: 2:1
Lay 4/5/6/8/9/10Lay bets are placed on a specific number.
Lay bets pay if 7 is rolled before the bet number. A vigorish (vig.) of 5% is charged on the possible winning amount when placing the Lay bet. The vig. is returned if the bet is removed or lost.
6/8: 5:6 5/9: 2:3 4/10: 1:2
Big 6/8Big 6/8 bets are placed on the Big 6 or Big 8 fields.
Big 6/8 bets pay if the respective number is rolled before a 7.
1:1

Point bets

When the Point has been established, the following bets are allowed:

NameDescriptionPayout
ComeCome bets pay if 7 or 11 is rolled.
Come bets are moved to the rolled number if 4, 5, 6, 8, 9 or 10 is rolled. Rolled number becomes the “Come Point”.
Come Point bets pay if the Come Point number is rolled before 7.
1:1
Don’t Come BarDon’t Come Bar bets pay if 2 or 3 is rolled.
Don’t Come Bar bets are moved to the rolled number if 4, 5, 6, 8, 9 or 10 is rolled. Rolled number becomes the “Don’t Come Point”.
Don’t Come Point bets pay if 7 is rolled before the Don’t Come Point number.
1:1
FieldField bets are one-time bets.
Field bets pay if 2, 3, 4, 9, 10, 11 or 12 is rolled.
2/12: 2:1 3/4/9/10/11: 1:1
Any SevenAny Seven bets are one-time bets. Any Seven bets pay if 7 is rolled.4:1
Any CrapsAny Craps bets are one-time bets. Pays if 2, 3 or 12 is rolled.7:1
Hardway 4/6/8/10Hardway bets are placed on a dice result where both dice show the same value. E.g. 4=2+2, 6=3+3, 8=4+4, 10=5+5.4/10: 7:1 6/8: 9:1
Craps 2/3/11/12Craps bets are one-time bets.
Craps bets are placed on a dice result of 2, 3, 11 or 12.
3/11: 15:1 2/12: 30:1
HornHorn bets are one-time bets.
Horn bets are one-position bets that split the bet evenly on the four Craps bets above. Payouts are accordingly.
3/11: 15:1 2/12: 30:1
Place 4/5/6/8/9/10Place bets are placed on a specific number. Place bets pay if number comes up before 7.
Place bets lose if 7 comes up before number.
6/8: 7:6 5/9: 7:5 4/10: 9:5
Place to Lose 4/5/6/8/9/10Place to Lose bets are placed on a specific number.
Place to Lose bets pay if 7 comes up before number. Place to Lose bets lose if number comes up before 7.
6/8: 4:5 5/9: 5:8 4/10: 5:11
Buy 4/5/6/8/9/10Buy bets are placed on a specific number.
Buy bets pay if number comes up before 7. A vigorish (vig.) of 5% is charged when placing the Buy bet. The vig. is returned if the bet is removed or lost.
6/8: 6:5 5/9: 3:2 4/10: 2:1
Lay 4/5/6/8/9/10Lay bets are placed on a specific number.
Lay bets pay if 7 is rolled before the bet number. A vigorish (vig.) of 5% is charged on the possible winning amount when placing the Lay bet. The vig. is returned if the bet is removed or lost.
6/8: 5:6 5/9: 2:3 4/10: 1:2
Big 6/8Big 6/8 bets are placed on the Big 6 or Big 8 fields.
Big 6/8 bets pay if the respective number is rolled before a 7.
1:1
Taking OddsTaking Odds bets are placed on the Pass Line Odds bet field. Taking odds bets require a Pass Line bet. Taking Odds bets pay if point is rolled before 7. Taking Odds bets may be up to 5x the Pass Line bet.6/8: 6:5 5/9: 3:2 4/10: 2:1
Laying OddsLaying Odds bets are placed on the Don’t Pass Bar Odds bet field. Laying odds bets require a Don’t Pass Bar bet. Laying Odds bets pay if 7 is rolled before point number. Laying Odds bets may be up to 5x the Don’t Pass Bar bet.6/8: 5:6 5/9: 2:3 4/10: 1:2
Odds on ComeOdds on Come bets require a Come Point bet. Odds on Come bets pay if the Come Point number is rolled before 7. Odds on Come bets may be up to 5x the Come Point bet.6/8: 6:5 5/9: 3:2 4/10: 2:1
Odds on Don’t ComeOdds on Don’t Come bets require a Don’t Come Point bet. Odds on Come bets pay if 7 is rolled before the Don’t Come Point number. Odds on Come bets may be up to 5x the Don’t Come Point bet.6/8: 5:6 5/9: 2:3 4/10: 1:2

Casino Standard Rules and Settings

WIN CALCULATION AND BETS:

  1. Maximum wins are inclusive of the origin bet and based on the default bets for games
  2. Underlined and bold values are default settings
  3. Default settings can be changed by the operator
  4. If the default settings/bets are altered, the maximum wins will be altered as well

Unfinished Games

If your game round is disrupted, all game information and placed bets are stored until you reopen the game. You may continue your unfinished round from the point of interruption. Unresolved bets placed but remaining undecided in incomplete games will become void after 90 days. Malfunction voids all pays and plays.